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Advantages are special items and abilities that can be purchased with credits. They provide a benefit for the character that purchases them, as described in the individual advantage.

Advantages come in two varieties: Consumables and Permanent. Consumables are used instantly after being purchased, whereas Permanent advantages have a lasting effect. Note that the Credit costs listed below are the costs for buying those items outright from nothing, and are considered the base credit value for those items. For the Permanent items that have several grades (i.e. the Merchant membership), you will get a discount equal to 50% of the base value of the lower grade version when upgrading to a higher grade version.

ConsumablesEdit

Image Name Effect Cost
Skyclaw Mountain Water
Pure Skyclaw Mountain Water Grants 25 Action Points. 15
Bubbling Stangwood Brew
Bubbling Stangwood Brew Grants 55 Action Points. 30
Glowing Elixir of Renewal
Glowing Elixir of Renewal Grants 120 Action Points. 65
Khorrstone
Vial of Khorrstone Essence Grants 200 Action Points. 105
Refined Temporal Dust
Refined Temporal Dust Grants 300 Action Points. 155
37
Dust of Redecisiveness Resets your skill points, allowing you to re-choose your skills. 100

PermanentEdit

Image Name Effect Cost
Prismatic Watchmans Shard

The Shard

Prismatic Watchman Shard 10% chance to avoid any Wound Trap. 25
Timesink Emrald of Focus

The Emrald

Timesink Emerald of Focus 10% chance to avoid any AP Loss Trap. 25
Dazzling Lootstone of Misdirection

The lootstone

Dazzling Lootstone of Misdirection 10% chance to avoid any Item Theft Trap. 25
27
Banner of Exploration 20% bonus to your normal chance to discover sub-locations, and doubles the chance of gaining extra explorations of the same sub-location. 25
41
Girdle of the Iron Gut Lowers the chance of being sick from drinking too much. 145
Amulet of recall
Amulet of Recall Returning to Dragon Tavern costs 0 Action Points. 175
42
Obsidian Ring of Lucky Scholars 3% bonus to XP gained. 1075

Merchant Guild MembershipsEdit

You may only use one merchant guild membership at a time.

Image Name Effect Cost
Bell-Bronze
Bronze Merchant Guild Membership Grants a small chance of finding a good buyer for loot, increasing your sale proceeds. 50
Bell-Silver
Silver Merchant Guild Membership Grants a moderate chance of finding a good buyer for loot, increasing your sale proceeds. 210
Bell-Gold
Gold Merchant Guild Membership Grants a high chance of finding a good buyer for loot, increasing your sale proceeds. 350

Regeneration RingEdit

You may only use one Regeneration Ring at a time.

Image Name Effect Cost
30
Trollblood Ring of Regeneration 5% chance per AP spent exploring of healing 1 wound. 75
31
Infused Trollblood Ring of Regeneration 10% chance per AP spent exploring of healing 1 wound, and healing up to 3 wounds 10% of the time instead of 1.. 375

Deathward RingEdit

You may only use one Deathward Ring at a time.

Image Name Effect Cost
7
Ring of Lesser Deathward Reduces your XP Debt Death Penalty by 10%, and avoids it completely 1% of the time. 95
8
Ring of Greater Deathward Reduces your XP Debt Death Penalty by 20%, and avoids it completely 5% of the time. 250
26
Ring of Life Gate Reduces your XP Debt Death Penalty by 30%, and avoids it completely 25% of the time. 600

Bag of HoldingEdit

You may only use one Bag of Holding at a time.

Image Name Effect Cost
28
Bag of Holding Increases base encumbrance by 50. 100
29
Gnomish Backpack of Holding Increases base encumbrance by 100.

300

Loot Transmutation CubeEdit

You may only use one Loot Transmutation Cube at a time.

Image Name Effect Cost
45
Lesser Loot Transmutation Cube Used to transmute loot items into something else. The Lesser Cube has 10 charges at most, which replenish naturally over time at the rate of 2 per day, or can be forced to replenish with the infusion of magical essence (2 credits). 100
46
Greater Loot Transmutation Cube Used to transmute loot items into something else. The Greater Cube has 20 charges at most, which replenish naturally over time at the rate of 4 per day, or can be forced to replenish with the infusion of magical essence (2 credits). 300
47
Ultimate Loot Transmutation Cube Used to transmute loot items into something else. The Ultimate Cube has 40 charges at most, which replenish naturally over time at the rate of 8 per day, or can be forced to replenish with the infusion of magical essence (2 credits). 875

Mount TrainingEdit

You may only use one mount training at a time.

Image Name Effect Cost
Horseshoe-Bronze
Basic Mount Training Allows limited rides to and from Dragon Tavern (recharge 2 rides per day, max of 6) and unlimited rides between locations. Also grants +10 base encumbrance. 195
Horseshoe-Silver
Advanced Mount Training Allows limited rides to and from Dragon Tavern (recharge 4 rides per day, max of 16) and unlimited rides between locations. Also grants +25 base encumbrance. 295
Horseshoe-Gold
Expert Mount Training Allows limited rides to and from Dragon Tavern (recharge 6 rides per day, max of 30) and unlimited rides between locations. Also grants +50 base encumbrance. 595

GauntletsEdit

You may only use one set of gauntlets at a time.

Image Name Effect Cost
43
Gauntlets of Potency 2% bonus to Success Chance 480
44
Gauntlets of Power 5% bonus to Success Chance 1750

AccomodationEdit

Buying a room key grants you access to that room for 30 days.

Image Name Effect Cost
38
Private Lodging Key Staying in a Private Lodging grants you an additional 5 action points per day and +1% experience points when exploring. 80
39
Luxurious Room Key Staying in a Luxurious Room grants you an additional 15 action points per day and +2% experience points when exploring. 230
40
Royal Suite Key Staying in a Royal Suite grants you an additional 25 action points per day and +3% experience points when exploring. 380

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