(I added the skill information from the site because it isn't visible to mobile users.) Tag: Visual edit |
(Updated levels for the first set of skills.) Tag: Visual edit |
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− | Tactics: Melee – +2% Success Chance vs Tactics Melee |
+ | Tactics: Melee – +2% Success Chance vs Tactics Melee (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Tactics: Ranged – +2% Success Chance vs Tactics Ranged |
+ | Tactics: Ranged – +2% Success Chance vs Tactics Ranged (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Tactics: Hybrid – +2% Success Chance vs Tactics Hybrid |
+ | Tactics: Hybrid – +2% Success Chance vs Tactics Hybrid (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Org: Solo – +2% Success Chance vs Organization Solo |
+ | Org: Solo – +2% Success Chance vs Organization Solo (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Org: Group – +2% Success Chance vs Organization Group |
+ | Org: Group – +2% Success Chance vs Organization Group (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Org: Monstrosity – +2% Success Chance vs Organization |
+ | Org: Monstrosity – +2% Success Chance vs Organization Monstrosity (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Monstrosity |
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− | Attack: Physical – +2% Success Chance vs Attack Physical |
+ | Attack: Physical – +2% Success Chance vs Attack Physical (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Attack: Magic – +2% Success Chance vs Attack Magic |
+ | Attack: Magic – +2% Success Chance vs Attack Magic (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Attack: Stealth – +2% Success Chance vs Attack Stealth |
+ | Attack: Stealth – +2% Success Chance vs Attack Stealth (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Defense: Armor – +2% Success Chance vs Defense Armor |
+ | Defense: Armor – +2% Success Chance vs Defense Armor (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Defense: Wards – +2% Success Chance vs Defense Wards |
+ | Defense: Wards – +2% Success Chance vs Defense Wards (Level 2 +3%, Level 3 +4% for a total of 9%) |
− | Defense: Evasion – +2% Success Chance vs Defense Evasion |
+ | Defense: Evasion – +2% Success Chance vs Defense Evasion (Level 2 +3%, Level 3 +4% for a total of 9%) |
Accuracy – +1% Success Chance with Tactics Ranged |
Accuracy – +1% Success Chance with Tactics Ranged |
Revision as of 20:26, 2 March 2018
Tactics: Melee – +2% Success Chance vs Tactics Melee (Level 2 +3%, Level 3 +4% for a total of 9%)
Tactics: Ranged – +2% Success Chance vs Tactics Ranged (Level 2 +3%, Level 3 +4% for a total of 9%)
Tactics: Hybrid – +2% Success Chance vs Tactics Hybrid (Level 2 +3%, Level 3 +4% for a total of 9%)
Org: Solo – +2% Success Chance vs Organization Solo (Level 2 +3%, Level 3 +4% for a total of 9%)
Org: Group – +2% Success Chance vs Organization Group (Level 2 +3%, Level 3 +4% for a total of 9%)
Org: Monstrosity – +2% Success Chance vs Organization Monstrosity (Level 2 +3%, Level 3 +4% for a total of 9%)
Attack: Physical – +2% Success Chance vs Attack Physical (Level 2 +3%, Level 3 +4% for a total of 9%)
Attack: Magic – +2% Success Chance vs Attack Magic (Level 2 +3%, Level 3 +4% for a total of 9%)
Attack: Stealth – +2% Success Chance vs Attack Stealth (Level 2 +3%, Level 3 +4% for a total of 9%)
Defense: Armor – +2% Success Chance vs Defense Armor (Level 2 +3%, Level 3 +4% for a total of 9%)
Defense: Wards – +2% Success Chance vs Defense Wards (Level 2 +3%, Level 3 +4% for a total of 9%)
Defense: Evasion – +2% Success Chance vs Defense Evasion (Level 2 +3%, Level 3 +4% for a total of 9%)
Accuracy – +1% Success Chance with Tactics Ranged
Self Reliant – +1% Success Chance with Organization Solo
Imbued – +1% Success Chance with Attack Magic
Protected – +1% Success Chance with Defense Wards
Max Wounds – +1 Max Wounds
Logistics – +10% carrying capacity
Traps: Natural – +25% Basic Natural Trap Avoidance
Traps: Magic – +25% Basic Magical Trap Avoidance
Traps: Mechanical – +25% Basic Mechanical Trap Avoidance
Traps: Ambush – +25% Basic Ambush Trap Avoidance
Lucky – +1% Increased chance to find loot
Antique Dealer – +1% to find an item
Junk Dealer – +1% common item value
Collectors Eye – +2% rare item value
Curio Catcher – +4% rare item value
Numeracy – +2% to find more coins
Haggler – -2% prices
Flea Marketeer – +4% common item value
Oddity Trader – +2% Exotic item value