Dragon Tavern Wiki
(I added the skill information from the site because it isn't visible to mobile users.)
Tag: Visual edit
 
(Updated levels for the first set of skills.)
Tag: Visual edit
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Tactics: Melee – +2% Success Chance vs Tactics Melee
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Tactics: Melee – +2% Success Chance vs Tactics Melee (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Tactics: Ranged – +2% Success Chance vs Tactics Ranged
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Tactics: Ranged – +2% Success Chance vs Tactics Ranged (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Tactics: Hybrid – +2% Success Chance vs Tactics Hybrid
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Tactics: Hybrid – +2% Success Chance vs Tactics Hybrid (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Org: Solo – +2% Success Chance vs Organization Solo
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Org: Solo – +2% Success Chance vs Organization Solo (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Org: Group – +2% Success Chance vs Organization Group
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Org: Group – +2% Success Chance vs Organization Group (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Org: Monstrosity – +2% Success Chance vs Organization
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Org: Monstrosity – +2% Success Chance vs Organization Monstrosity (Level 2 +3%, Level 3 +4% for a total of 9%)
Monstrosity
 
   
Attack: Physical – +2% Success Chance vs Attack Physical
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Attack: Physical – +2% Success Chance vs Attack Physical (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Attack: Magic – +2% Success Chance vs Attack Magic
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Attack: Magic – +2% Success Chance vs Attack Magic (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Attack: Stealth – +2% Success Chance vs Attack Stealth
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Attack: Stealth – +2% Success Chance vs Attack Stealth (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Defense: Armor – +2% Success Chance vs Defense Armor
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Defense: Armor – +2% Success Chance vs Defense Armor (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Defense: Wards – +2% Success Chance vs Defense Wards
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Defense: Wards – +2% Success Chance vs Defense Wards (Level 2 +3%, Level 3 +4% for a total of 9%)
   
Defense: Evasion – +2% Success Chance vs Defense Evasion
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Defense: Evasion – +2% Success Chance vs Defense Evasion (Level 2 +3%, Level 3 +4% for a total of 9%)
   
 
Accuracy – +1% Success Chance with Tactics Ranged
 
Accuracy – +1% Success Chance with Tactics Ranged

Revision as of 20:26, 2 March 2018

Tactics: Melee – +2% Success Chance vs Tactics Melee (Level 2 +3%, Level 3 +4% for a total of 9%)

Tactics: Ranged – +2% Success Chance vs Tactics Ranged (Level 2 +3%, Level 3 +4% for a total of 9%)

Tactics: Hybrid – +2% Success Chance vs Tactics Hybrid (Level 2 +3%, Level 3 +4% for a total of 9%)

Org: Solo – +2% Success Chance vs Organization Solo (Level 2 +3%, Level 3 +4% for a total of 9%)

Org: Group – +2% Success Chance vs Organization Group (Level 2 +3%, Level 3 +4% for a total of 9%)

Org: Monstrosity – +2% Success Chance vs Organization Monstrosity (Level 2 +3%, Level 3 +4% for a total of 9%)

Attack: Physical – +2% Success Chance vs Attack Physical (Level 2 +3%, Level 3 +4% for a total of 9%)

Attack: Magic – +2% Success Chance vs Attack Magic (Level 2 +3%, Level 3 +4% for a total of 9%)

Attack: Stealth – +2% Success Chance vs Attack Stealth (Level 2 +3%, Level 3 +4% for a total of 9%)

Defense: Armor – +2% Success Chance vs Defense Armor (Level 2 +3%, Level 3 +4% for a total of 9%)

Defense: Wards – +2% Success Chance vs Defense Wards (Level 2 +3%, Level 3 +4% for a total of 9%)

Defense: Evasion – +2% Success Chance vs Defense Evasion (Level 2 +3%, Level 3 +4% for a total of 9%)

Accuracy – +1% Success Chance with Tactics Ranged

Self Reliant – +1% Success Chance with Organization Solo

Imbued – +1% Success Chance with Attack Magic

Protected – +1% Success Chance with Defense Wards

Max Wounds – +1 Max Wounds

Logistics – +10% carrying capacity

Traps: Natural – +25% Basic Natural Trap Avoidance

Traps: Magic – +25% Basic Magical Trap Avoidance

Traps: Mechanical – +25% Basic Mechanical Trap Avoidance

Traps: Ambush – +25% Basic Ambush Trap Avoidance

Lucky – +1% Increased chance to find loot

Antique Dealer – +1% to find an item

Junk Dealer – +1% common item value

Collectors Eye – +2% rare item value

Curio Catcher – +4% rare item value

Numeracy – +2% to find more coins

Haggler – -2% prices

Flea Marketeer – +4% common item value

Oddity Trader – +2% Exotic item value